Showing posts with label Army of Numenor. Show all posts
Showing posts with label Army of Numenor. Show all posts

Monday, August 27, 2018

What are the physical features of a Númenorean?


The Númenóreans were tall. Adult males were normally around 6′4″ or so (2 rangar in Númenórean linear measure), but some individuals were taller. Elendil the Tall was supposedly 2–1/2 rangar, or 7′11″ tall. Númenor was a prosperous realm with advanced health care, so I assume that most Númenóreans were well grown and healthy.


The Númenóreans were descended from the three houses of the Edain. While people of Númenórean descent in LotR are described as dark haired with grey eyes and pale skin, the population of Númenor itself included blue-eyed blonds as well, descendants of the House of Hador (e.g., Tar-Aldarion was blond). The populace also included descendants of the House of Haleth, so there may have been some people with browner skin and eye coloring. The original population of Númenor also included some Drúedain, called Woses in the Third Age. (Ghân-buri-Ghân in LotR was one of the Woses.) The Drúedain living in Númenor started to emigrate from the island around the reign of Tar-Aldarion and were all gone by the time of the Downfall.


The people of Númenor were long lived. At the beginning of the Second Age the lifespan of an ordinary Númenórean seems to have been around 210-240 years; they enjoyed a period of vigor three times that of the Men of Middle-earth. Erendis wife of Tar-Aldarion had felt the approach of old age before her death by drowning at age 214. Members of the royal house lived to around 400, more or less, at least to the reign of Tar-Telemmaitë (2136–2526), who died at age 390. After his reign the distinctions between royalty and ordinary people, in lifespan as well as other attributes, began to grow less. Tar-Ardamin (SA 2816–2899) was the first ruler to die before age 300. Tar-Palantir, the last Númenórean ruler to die of natural causes, lived to age 220.

Friday, August 24, 2012

Numenor - DBM Version 4.8


Numenor - DBM Version 4.8 (14 May 2006; superseding v4.7 of 22 November 2002) Numenor

Warm. Ag 4. WW, Rv, H(S), H(G), Wd, O, V, E, RGo, Rd, BUA.
1
C-in-C - Reg Sp (S) @ 27 or Reg Bd (O) @ 27
1-2
Sub-generals - as above
6-12
Guards - All Reg Sp (S) @ 7 or all Reg Bd (O) @ 7
1-2
Scouts - Reg LH (F) @ 4
8-32
Spearmen - Reg Sp (O) @ 5
10-24
Cohorts - all Reg Bw (O) @ 5 or all Reg Bw (S) @ 7
0-1
Light stone-throwers - Reg Art (I)
0-8
Auxiliaries - Irr LH (F) @ 4
0-6
Auxiliaries - Irr Ax (O) @ 3
0-8
Ships - Reg Gal (S) @ 4 or Irr Shp (S) @ 4 (Sp, Bd, Bw)
0-6
Transports - Irr Shp (I) @ 2 (Bg, Reg LH)
Only after 2A1700:
Eldar allies - List: Noldor
Only before 2A3319:
Easterling vassal allies - List: Easterlings
Southron vassal allies - List: Haradrim (may not include regulars)
Only after 2A3319:
0-1
Upgrade C-in-C to Reg Bd (S) @ 29
Hillmen allies: - List: Dunlendings 

Numenor was a large island far from the coasts of Middle-earth, inhabited by the descendents of the Men that had served the Noldor in the first age. This lists covers Numenorean armies from when the first permanent havens were set up in Endor around the year 1200 of the second age, until the start of the third age, including the Kingdoms in Exile, Gondor and Arnor, after the fall of Numenor proper in 2A3319. Numenoreans did not fight on horseback, leaving the job of scouting to bow-armed light horse generally of foreign origin. Guards wore black and silver. Archers were organized into cohorts and had steel bows. It is uncertain what secondary arms were carried. Numenorean ships were large, with towers and many masts. They might be equipped with auxiliary oars. Noldor allies cannot be used with other allies. Allied contingents drawn from this list need not contain any guards.
DBA: 1 x 2LH, 1 x 2Lh or 3Ax or 4Sp, 1 x 4Bd or 4Sp, 4 x 4Sp, 4 x 4Bw, 1 x 4Bw or 4Sp
HotT: 1 x Hero or 2 x Blades or 2 x Spears, 1 x Riders, 4 x Spears, 3 x Shooters, 2 x Shooters or Spears 

Enemies: Easterlings, Mordor, Haradrim, Dunlending


Army List Notes: Numenor
Numenor was a very large island peopled by the men, the Edain, allied to the Elves of Beleriand at start of 2A. The Numenoreans were slow in returning to Middle-Earth, at first content with their own island, but gradually taking lands for their own, until they became the most powerful empire Middle-Earth had ever seen. The island was drowned in the great cataclysm of 2A3319, but its culture survived in the two successor states of Arnor and Gondor. These are covered by their own lists in 3A, but use this list in 2A post 3319. 

Aggression is rated 4, as Numenor itself was never invaded, while the Nmenoreans conquered many other nations. Gondor and Arnor were likewise aggresive in overthrowing Sauron. The terrain list and climate reflects the island of Numenor itself, a land with a favourable climate (UT, p165ff) and resources. A road is compulsory, as the state was very well-organised, with many roads, for the most part unpaved however (UT, p169). 

Numenoreans fought almost exclusively on foot (UT, p278), the only exceptions being mounted scouts. They were well-organised, disciplined, and trained to a high standard. They formed up in shield-walls when on the defensive (UT, p272), and used longer weapons than the short Orcish spear (UT, p273), and are hence graded as Reg Sp (O). Guards units existed (UT, p271) - I assume that these would be equally capable with sword or spear. That they could form up in wedge formations (UT, p273) would certainly point to a Bd classification being permissible. In any case, Numenoreans used axes as weapons (UT, p170). The option for a Bd (S) C-in-C is to cover Elendil wielding Narsil (Sil, p354). 

As well as these close-fighting troops, archers were also employed. They were organised into cohorts and shot dense volleys, and are accordingly graded as Reg Bw (UT, p170). These were longbowmen using steel bows (UT, p273), and can accordingly be classified as Bw (S). 

Engines of war are mentioned (Sil, p330) which I have assumed to be similar to those of their Gondorian descendents (RotK, p158). 

Auxiliary light horse-archers were employed (UT, p278), hence the LH (F) listed, and the Ax (O) represent those tribesmen of the forests and hills that they at first befriended (Sil, p316). 

Numenoreans were excellent mariners, and used naval forces extensively, for instance in the defence of the Grey Havens (eg UT, p239) assisting the Noldor against Sauron. Such was the size of the Numenorean fleet on this occasion that it could scarcely find harbourage (hence the large number of naval elements allowed, and the rating of the Noldor as allies, rather than the Numenoreans being allied to the Noldor). 

Before Numenor fell, it had laid vast parts of Middle-Earth under vassalage (Sil, p319); such peoples were not very advanced, and so cannot contain regular troops. The Hillmen of the Ered Nimrais swore allegiance to Gondor; as they in fact refused to take the field against Sauron they are counted as allies (UT, p430). 

The banner of Elendil was black, with a white tree, surrounded by seven stars, surmounted by a gold and silver crown (RotK, p145).

Friday, July 13, 2012

Army of Numenor



The Numenorean army is the mightiest that exists in Arda at this point of time, and one of the greatest in all the ages of the world. It is this military strength which has enabled the Sea-Kings to extend their sway over vast areas of Middle-Earth and protect their dominions from Sauron and others who would oppose them. The strength of this army lies not just in its size, but also in the rigid discipline of its soldiers and their stern loyalty and valour -- all of which combine to make it almost unstoppable.


The Numenorean army consists almost entirely of foot soldiers. The typical gear of the Numenorean 'Narad', or warrior, consists of chain, spear and sword. In addition, the Numenoreans are well provisioned for long campaigns in far places.


The main unit of the arms of Numenor can be found within what is called a Host consisting of some 6000 Men. These are further divided into ten Cohorts consisting of 600 Men apiece. The Host commander is a high position indeed and holds the Adunaic title of 'Attabar' or 'Father of Strength.' The ensignias and badges of the Hosts vary from place to place.


There are two kinds of Cohorts in the Numenorean Host. The most common kind is the Cohort of Men-of-Arms. These are foot soldiers that are armed with spear and sword. In addition, all Numenorean warriors carry with them on their belts a sealed wallet that contains a small phial of cordial and wafers that can sustain life for many days as may be needed. In the classical Host, eight of the ten cohorts consist of this kind of soldiery.


The other two employ perhaps the most effective of the weapons of the Numenoreans: Bowmen. The bows and arrows employed are wrought of steel, to be sent in hails against their foes. The bows themselves are a full ell long! The commander of a Cohort, holds the Adunaic title of 'Azgaran', which roughly translates to 'Man-making war.'



THE HOST:

The Hosts which make up the Numenorean army fall into 3 categories -- the Standing Hosts, the Reserve Hosts, and the War Hosts.


Standing Hosts These are the elite Hosts, containing the veteran soldiers who are the most highly trained. They are always fully manned and ready to march into battle at a moment's notice. In more peaceful times, there was but 1 Standing Host in Numenor proper, but due to internal strife, there are now 6 Standing Hosts upon the Isle -- a number unheard of in the days of old.


They are the 1st Host in Mittalmar, the 2nd Host in Andustar, the 78th Host in Hyarmenstar, the 4th Host in Hyarrostar, the 5th Host in Romenna, and the 6th Host in Forrostar. In addition, there are several Standing Hosts based in the colonies -- the 7th, 11th, 12th and 16th Hosts in Umbar, and the 8th Host in Tharbad.


Reserve Hosts There come times when the presence of Numenorean might is urgently needed in a troubled place. However, the Standing Hosts are often on duty in positions from which they cannot be spared -- thus, the Reserve Hosts. These Hosts are formed of those Hosts from the Standing Hosts which can be spared at any time(all 6 Hosts from Numenor, and the 7th Host from Umbar), and a number of other Hosts which can be assembled very swiftly.


These latter Hosts are not fully manned at all times, but rather, consist of the commanders and a small number of trained veterans. Those who wish to join them must serve in the Host for 2 years. After this term of service, they may leave, but will have to return every 3 months for battle training. In this manner, these Hosts are comprised of trained soldiers who can be rapidly assembled in times of need, and sent wherever they are needed. There are 22 Reserve Hosts in totality.


War Hosts The Standing Hosts and Reserve Hosts together number 32 -- a mighty force indeed, and one which is well able to deal with the forces of Sauron and petty rebellions of Middle-Earth. However, there may come a time when such a foe threatens Numenor that her entire might shall be needed -- the well nigh invincible Grand Army of 75 Hosts.


The Grand Army consists not just of the Standing and Reserve Hosts, but also of the War Hosts. The latter will be formed of the citizens of Numenor who will be conscripted into service should the need ever arise. The War Hosts are 43 in number. However, this massive force has never been needed in the course of Numenor's history -- and it is extremely doubtful that it ever will be.


Army Ranks:

Attabar Host Commander

Azgaran Cohort Commander

Narad Warrior